![]() Substance 3D uses artificial intelligence to eliminate much of the technical complexity of 3D design and features the “what you see is what you get” interface artists know from Photoshop or Illustrator. It is targeting a new generation of designers who are just starting to use 3D in their processes. We’re trying to make it more accessible.”īut Adobe isn’t making toys, either. Our tools are really well defined and easy to get into. Most of the actual 3D tools are really complex and complicated to learn. Thanks to Unreal’s Nanite engine, you can export meshes from Modeler in full resolution via the USD format.“Creators and designers in other industries beyond the game industry are adopting these game technologies,” Deguy said. In addition to supporting easy interop with Substance 3D Painter or Substance 3D Stager, we will continue to refine the pipeline to Unreal 5 and other real-time engines as we progress towards our 1.0. If your downstream tool supports instances, you can preserve those instances from Modeler or you can make those instances into unique meshes. If you output UVs, Modeler will utilize a new automated UV generation method that we are refining, and we invite any feedback to improve its capabilities. As you translate ideas from your head and iterate on designs in Modeler, we want to make it easy for you to take existing models in your library into Modeler and then take the resulting output into the rest of your 3D workflow or pipeline as smoothly as possible.Ĭurrently, we support common interchange formats (USD, OBJ, FBX, with more on the way) for both import and export, and let you output paint as textures with UVs or vertex colors. While our vision is rooted in the hybrid workflow between the two “surfaces”, if you do not have VR hardware, you can use desktop on its own.Īs more and more professionals embrace 3D workflows and creation, the goal of Modeler is to be one of the tools in which you start your creative process. There are a bunch of use cases that favor desktop sculpting over VR, right down to hardware availability and personal preference. That said, there’s a lot of value in sculpting on desktop too – blocking out forms can be more effective on desktop particularly laying down precise shapes and boolean operations for hard surface work. Modeler’s 6-dof interactions allow you to move objects around freely, and lay down strokes in a fluid and gestural way that feels like drawing and sculpting clay in space. You can view your creation with real-world scale without any camera distortion, which makes it easy to accurately discern your forms. Our experience developing Medium, and now Modeler, has shown us this: sculpting in VR provides an incredibly immersive environment for 3D creation You can look around freely and also use the movement of your hands, which makes interacting with your creation feel direct and tactile. ![]() ![]() It’s the first ever app that empowers this hybrid approach, and we didn’t leap into its development lightly. Modeler Beta allows you to sculpt both in VR and on desktop. Overall, Modeler aims to smooth out every speed bump standing between your initial idea and realizing your creative vision. Performance is not just important within the app itself, but over time we want to make it easy to bring what you create in Modeler into the rest of your professional workflow. That way, you spend less time waiting around, and more time creating.Ī demo that shows the use of occlusion culling to speed up rendering of complex scenes:Īs we develop Modeler towards its 1.0, we will be adding and refining its pipeline features to make interoperability with the rest of the Substance 3D collection and real-time engines as smooth as possible. ![]() You can save or export a scene containing hundreds of millions of triangles and thousands of objects in seconds. That’s why Modeler is fast and handles the memory of complex scenes super efficiently. We’re conscious that the speed and performance of an app is another potential constraint to the creative flow.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |